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Research Priorities

Quick answers

Is Iron Realms free to play?
Yes. Iron Realms is free to play in any browser with no download and no account required. Every building, troop tier and Seat of Power is reachable without spending money — purchases buy speed and cosmetics, never a higher ceiling.
Does spending money make you stronger in Iron Realms?
No. Nothing purchasable raises your power ceiling. A charter audit runs on every build and fails it if any offer would sell power. Spending compresses time: the summit takes about 24 months free, or 18 months with the $9.99 monthly Charter held throughout.
How long does it take to max a keep in Iron Realms?
About 24 months of free play at roughly half an hour a day, or 18 months with the $9.99 Warden's Charter. Keeps cap at level 45 and troops at tier 13 — the same summit for everyone.
Research Priorities: The Optimal Discipline Path — Iron Realms
Research Priorities: The Optimal Discipline Path in Iron Realms.

Research compounds. A study finished early pays its bonus for the rest of the season. Getting the order right is one of the highest-leverage decisions you make.

The five disciplines

The Academy is not one list. It is five branches with different shapes, and knowing the shape tells you where to spend:

DisciplineStudiesWhat it moves
Economy18Production, gathering, build speed
Military19Attack, defense, training speed
Defense15Keep defense, and siege attack
Dominion14March speed, production, gathering
Dragon Lore13Dragon-gated attack, march, gathering

The rule that decides the whole order

Every discipline opens with a small number of root studies that pay 2–3% per level over 20 levels, and then broadens into a long tail of specialisations that pay 1.2% per level over 8–15 levels. The roots are worth roughly double per level and go twice as deep.

So the priority is not "economy then military" — it is every root first, every tail second:

Agriculture alone is +60% production at max. Every 1.2% specialisation in the economy branch put together does not change your realm as much as finishing that one study early does.

Economy before war — for a reason

Economy studies accelerate everything else, including your military research. A build-speed point compounds; an attack point does not. Front-load the economy roots, and the military roots will finish sooner than if you had rushed them.

Where the tails are still worth it

The 1.2% specialisations are not filler — they are simply later. Two exceptions worth pulling forward:

Advanced research

The advanced tier unlocks at level 10. Until then the tree is deliberately shallow — do not stall your keep trying to force studies you cannot reach yet.

Use both study slots

Unlock and keep both research queues busy. A second slot doubles your research throughput and is one of the best mid-game investments in the game. Never leave the Academy idle — and remember the Maesters' Conclave world event pays +30% research speed, the largest single event multiplier there is. Bank a long study and start it when the Conclave opens.

Quick recap
  • Roots before tails — 2–3%/level over 20 beats 1.2%/level over 10
  • Agriculture first, always. +60% production at max, no prerequisites
  • Economy roots before military roots — build speed compounds, attack does not
  • Pull Siege Craft forward if you want seats
  • Two slots, never idle — and start long studies during the Maesters' Conclave (+30%)

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